![]() Not quite Human Revolution, and certainly not the original, highly open-ended title. The problem is that while it's a good shoot-and-sneak game, The Fall didn't really feel like Deus Ex. The E3 demo level I saw seemed very close to the beginning of the game, so it was possible to simply soldier through while shooting, but it wouldn't allow you the same level of satisfaction. In an apparent concession to mobile ease, you can take down even an alerted goon with a one-button move, as long as you wait to recharge your takedown. The Fall captures that delightful feeling of methodically sneaking around corners trying to get close to an enemy, picking a squad off one by one. The hacking system, in particular, is actually better on touch. Human Revolution - with its heavily signposted controls and minimalist inventory - was in some ways an incredibly natural fit for mobile. You use on-screen twin-stick controls or double-tap a direction to move, with dedicated buttons for firing and jumping between cover. The story follows tie-in novel Deus Ex: The Icarus Effect, so instead of playing Adam Jensen, corporate mercenary, you're Ben Saxon, traditional mercenary.ĭeus Ex: The Fall is far from the first mobile shooter, and Square Enix has learned what makes a good control scheme. The Fall is probably as close as you can get to a straight mobile port of a major, recent AAA shooter: You can access most of the same upgrades, modify your weapons, and run through dialogue trees, all in a world that looks like Human Revolution shrunk down to iPad or iPhone size. So when I heard about Deus Ex: The Fall, a mobile game set in the Human Revolution world, I went to Square Enix's booth at E3 to check it out. Did you know there was a Human Revolution comic? I read it. I finished the game in eight-hour stints without showering, then went back and started it again. For a short time after Deus Ex: Human Revolution came out, I was a weird Deus Ex completionist.
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